Marcel Wiessler's Projects
Ogg Vorbis audio encoding library written in C#
Building blocks for WebXR apps
Demo Project using the Universal RP from Unity3D
Hide white toolbars in Unity on Windows. Get some space, save your eyes.
Created with CodeSandbox
Stripe Sample to show you how to use Connect Onboarding for Express for seamless user on-boarding with Stripe Connect.
A Utility AI for C# and Unity
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
I translated (most of) Derek Banas Video Tutorial Series on Design Patterns to C# in Unity and this is an Example Project only to show, learn and test the different Patterns
New StackBlitz docs site built with VitePress
.NET wrapper for the Canon EOS camera SDK
A git pre-receive hook to prevent large files from being committed to your repository
ILMerge is a static linker for .NET Assemblies.
A lightweight monocular SLAM written in C++
This package aims to make development with ML-Agents quicker and easier.
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
Attribute Extensions for Unity
A repository for testing of the Needle engine Scene switching capabilities.
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible and includes networking and XR - across platforms. Documentation at https://docs.needle.tools