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gafferongames avatar gafferongames commented on June 2, 2024

Yojimbo is the answer to the question, what would the correct network stack for Apex Legends be?

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gafferongames avatar gafferongames commented on June 2, 2024

Client -> server messages should be control messages. Not stuff like 'I fired my gun' ;)

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kingoftheconnors avatar kingoftheconnors commented on June 2, 2024

@gafferongames Thank you for responding! I've been reading your articles, and that confirms what I saw in your tutorial on Deterministic Lockstep. Does Yojimbo have a Playout Delay Buffer internally, or do I have to put that together myself?

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gafferongames avatar gafferongames commented on June 2, 2024

Yojimbo is just a library for you to define channels for communication, serialization for messages etc. It doesn't force you to any particular network model, although it has been designed with the needs of AAA games. You need to implement a playout delay buffer yourself.

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kingoftheconnors avatar kingoftheconnors commented on June 2, 2024

Awesome. Thank you so much!

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