mattbruv / lentokonepeli Goto Github PK
View Code? Open in Web Editor NEWFly your planes to victory as you re-create the aerial battles of the First World War!
Home Page: https://mattbruv.github.io/Lentokonepeli/
Fly your planes to victory as you re-create the aerial battles of the First World War!
Home Page: https://mattbruv.github.io/Lentokonepeli/
Create a UI in the settings for adjusting master volume and individual sound volumes.
parseContinuedPiece
returns integer values, when in reality they should be cast to signed short
because that is the limit of the game engine
To reproduce:
Same issue with other keys too.
Creating a tool which can serialize state changes into a binary protocol to send over the network would reduce bandwidth by a large amount
Bugs and stuff to do:
Bullets:
Bombs and explosions:
Trooper autoaim:
Map elements:
Dead planes:
Inputs:
Currently bullets shoot out of the center of the plane, they should shoot just in front of the frontmost part of the plane in order not to collide with the plane.
The game screen is currently limited to the original size of 740x565px.
The game screen can be changed by using Inspect Element to increase the canvas width/height HTML values, resulting in a bigger game view.
This can probably be patched by creating a rectangular mask in PIXI which only goes over the 740x565 game view, thus hiding anything outside of this view.
If that doesn't work, perhaps drawing giant solid color rectangles outside the bounds of the game camera would work.
prevent things like HTML or JS in usernames.
Save bandwidth instead of sending updated positions over the network.
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