Comments (6)
Yes, i think at some point there should be an IRC channel, and mailing list created for the project to facilitate communication between the developers. As for coding standards, I will create a new CONTRIBUTING.md file and append a style guide to it.
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Fantastic. Let me know how I can help with this. Once the style guide is complete, I would be more than happy to run through each of the source files to check for compliance.
from vixenengine.
Sure thing. It might be a few days before I get it done. I am currently focused on re-evaluating the Lua scripting in Vixen.
from vixenengine.
Fair enough, that sounds great. I would also like to ask whether you see the necessity for a 3D physics engine in the near future?
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Yes, I was considering Bullet physics as the solution for Vixen, as it is open source. It is also used through the game industry as an alternative to Havok.
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That sounds fun. I'll look at that some at a later hour tonight.
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Related Issues (15)
- [VGraphics] DirectX instanced rendering of geometry. HOT 1
- Optimize removal of GameObjects from the scene.
- GameObject Lifecycle needs update
- Need a Release build target.
- [VixenEngine] Offline resource database solution. Potential integration with Git database. HOT 1
- [VixenEngine] CMake build system HOT 1
- [VGame] Scene loading needs to be reworked and made better
- [VGame] Need a way to capture SDL_TextInputEvent for text input from scripts. HOT 1
- [VixenEngine] License Change to LGPLv3
- [All] documentation comments need to be added for doxygen HOT 7
- [VGraphics] Render multiple meshes.
- [VGraphics] ID3D11DeviceContext state system
- [VGame] Lua scripting needs to be optimized.
- Time should be a singleton.
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