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MaurycyLiebner avatar MaurycyLiebner commented on August 25, 2024 1

I cannot reproduce the issue. It is probably connected to #6, as some blend modes (DstIn, SrcIn, DstATop) are currently using fill paths (to clear the area outside of the the object texture's range), and they may be rendered using your GPU. I will try to find a way to do this without paths.

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ebarranco avatar ebarranco commented on August 25, 2024 1

The issue seems resolved with the default settings. Thanks.

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ebarranco avatar ebarranco commented on August 25, 2024

You're right if I move the setting's slider to Strong GPU preference the crash never happen.

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MaurycyLiebner avatar MaurycyLiebner commented on August 25, 2024

If everything goes well a new build should be available in 30 minutes.

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ebarranco avatar ebarranco commented on August 25, 2024

Great! I'll be pending.

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