Comments (8)
Now it's perfect, thanks! (but you missed a release and skipped a version in readme file's history section...)
from bmp2tile.
Most probably multiply them to compute the buffer size. I ought to fix it though, it is silly - but it means everyone will need to update BMP2Tile.
from bmp2tile.
I would say no one will really rush to update, unless they need to compress tilemaps in STM's new format.
Which means I'll wait for your new release, then release the new plugin with the requirement for BMP2Tile new version.
(The alternative would be to release the plugin as it is now, workaround included, but then it will just silently start creating broken output files with your next releases... and I don't like that very much)
Let me know your plans.
from bmp2tile.
Plan:
- Fix it today
- Release
from bmp2tile.
Try 0.43...
from bmp2tile.
Looks like the exe in the zip isn't updated :|
from bmp2tile.
Whoops. Try it now.
from bmp2tile.
...fixed :)
from bmp2tile.
Related Issues (20)
- Export to a binary file HOT 2
- Can't load plugins (in Wine) HOT 1
- Palette image doesn't reflect what's in the saved data HOT 6
- BMP2Tile 0.5 "Unsupported bitmap format Format32bppArgb"... HOT 4
- Command line parameters can trigger a de-optimization
- GUI doesn't seem to close the image file handle
- "Blank" tile ignoring
- swap the palettes in image HOT 2
- Need to release 0.51 HOT 1
- Bundle release with at least raw codec HOT 1
- add -h for brief help
- export a tilemap from an image using an existing tileset (feature request) HOT 9
- problem with a dual-palette image
- BMP2TileGUI.exe exports a SMS (6-bit RGB) palette even when GG (12-bit RGB) is selected HOT 1
- Plugins not recognized HOT 1
- Non-flip tilemap atttribute bits missing when saved as binary/compressed HOT 1
- Reading Color from Image Palette instead Of from Color Usage HOT 2
- ... a checkbox to keep 4bpp images palette untouched HOT 2
- Support for up to 32 simultaneous colors HOT 4
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from bmp2tile.