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Max Walley's Projects

audiofilestandardiser icon audiofilestandardiser

This is an application I built in lockdown that allows users to manipulate audio file metadata in a number of useful ways.

customjuceclasses icon customjuceclasses

A number of helpful JUCE classes that can be applicable to a number of projects

feboy icon feboy

A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

juce icon juce

JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

juce-fft-test icon juce-fft-test

This is a basic implementation of a fast fourier transform that uses complex numbers.

libltc_cpp icon libltc_cpp

A C++ library for encoding and decoding linear timecode from an audio stream

lufsmeter_juce6 icon lufsmeter_juce6

An implementation of the loudness measurement algorithm ITU-R BS.1770. This is a copy of the library which stops namespace juce errors for JUCE 6 onwards

pctation icon pctation

PlayStation emulator & debugger in C++17. This branch is for developing Audio Support!

sweetspotmanipulator icon sweetspotmanipulator

Dissertation project - An application that tracks a user and moves the sweet spot of an audio system to their location

unity-unit1-player-control icon unity-unit1-player-control

This project takes the tutorial found at: https://learn.unity.com/project/unit-1-driving-simulation?uv=2018.4 and builds on it. The idea is to make the game more complex primarily by adding in audio but also through other additional features

vr_theremin icon vr_theremin

My first VR project. This project aims to create a theremin within a virtual reality application.

wasm-bindgen icon wasm-bindgen

Facilitating high-level interactions between Wasm modules and JavaScript

xemu icon xemu

Original Xbox Emulator for Windows, macOS, and Linux (Active Development)

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