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mbrlabs avatar mbrlabs commented on May 22, 2024

AFAIK this is a common problem with any unsigned application on Macs. It should work if you remove the Gatekeeper quarantine flag. If you want to read more about that, here is the Godot issue i got the solution from: godotengine/godot#48076

The proper solution would be for me to sign and notarize Mac builds, but i don't want to do that.

from lorien.

mbrlabs avatar mbrlabs commented on May 22, 2024

@umieat apparantly it's enough to build the project on a Mac...if i cross compile on Windows you get this error. Fortunally i have a Mac with BigSur (which i usually don't use) and made a build of the current main branch to test this.

It would be great if you could test this build and verify that it works on your end (can't upload on Github because the dmg is too big): https://drive.google.com/file/d/1Y2Lqto0sJck35_vgQe5fBv7Nl88XOP50/view?usp=sharing.

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umieat avatar umieat commented on May 22, 2024

Hi there,
I cloned repository and built Lorient myself when release doesn't work.
dmg file you provided still doesn't open.
This time it says:
β€œLorien” can’t be opened because Apple cannot check it for malicious software.
This software needs to be updated. Contact the developer for more information.
I think this is still an issue about signing the build, but building from source works without any problems.

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mbrlabs avatar mbrlabs commented on May 22, 2024

Alright thanks for trying πŸ‘ The error message changed at least. I guess it works for me because i built it myself and did not download it from the Internet. But i think you should still be able to run it if you disable Gatekepper (for the dmg) or whatever Apple uses to block programs.

Closing this as wontfix. If i ever decide to get a developer lisence from Apple i'll let you know ;)

Edit: i also uploaded a .dmg build of v.0.2.0 to the latest release and removed to cross compiled version: https://github.com/mbrlabs/Lorien/releases/tag/v0.2.0

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