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mart-jansink avatar mart-jansink commented on May 16, 2024

I just ran into the same problem. Luckily, a remark on a older WebKit issue related to createMediaElementSource() (https://bugs.webkit.org/show_bug.cgi?id=211394#c37) gave the solution: the new AudioContext() should be created after e.g. a click event since the play event apparently doesn't count as user input.

from webaudio-examples.

nwang92 avatar nwang92 commented on May 16, 2024

I see, that makes sense. For others hitting this issue, here's some code I added to make it work.

First add a button:

<body>
    <h1>createMediaElementSource example</h1>
    <button>Click me</button>
    ...

Then move the entirety of the existing play event handler into a click event handler of the button. Not super intuitive, but it does make the example work on Safari now:

const button = document.querySelector('button');
button.addEventListener('click', event => {
  audioCtx = new AudioContext();
  // Create a MediaElementAudioSourceNode
  // Feed the HTMLMediaElement into it
  let source = audioCtx.createMediaElementSource(myAudio);

  // Create a gain node
  let gainNode = audioCtx.createGain();
  ...

from webaudio-examples.

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