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Silicomancer avatar Silicomancer commented on July 20, 2024 1

If you can get a mapping off FUNCTION it'd suit guide I think; no problem if not.

If I could, sure. However the mapping tool did not react to the FUNCTION button. Should it react to that button?

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offalynne avatar offalynne commented on July 20, 2024 1

Sounds like an issue for the SDL2 project.

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offalynne avatar offalynne commented on July 20, 2024

Thanks ! Would love mappings for other platforms as well, if you're able. Always thought this pad kind of looks like this guy https://i.imgur.com/ajQPJDC.png 😂

Are the "FUNCTION", "ANALOG" and "VIB ON/OFF" buttons of any interest for this purpose?

If you can get a mapping off FUNCTION it'd suit guide I think; no problem if not.

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offalynne avatar offalynne commented on July 20, 2024

Easy GUID port to Windows since the Linux indices match the button labels. b7e5701

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Silicomancer avatar Silicomancer commented on July 20, 2024

Always thought this pad kind of looks like this guy https://i.imgur.com/ajQPJDC.png joy

LOL, I can see it too :-D

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offalynne avatar offalynne commented on July 20, 2024

the mapping tool did not react to the FUNCTION button

no problem

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drfiemost avatar drfiemost commented on July 20, 2024

Even after loading the gamecontrollerdb.txt the controller is still recognized as "FUJIWORK CO., FF-GP1" and SDL_IsGameController() returns false. (HurricanGame/Hurrican#35 (comment))

The configuration string in the SDL2 internal DB is

"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",

Any clue on what's going on?
Also noticed that SDL_GameControllerAddMappingsFromFile returns 273 lines loaded even if the file contains more than five hundred entries for Linux.
Using SDL 2.24.0

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