Comments (7)
If you can get a mapping off
FUNCTION
it'd suitguide
I think; no problem if not.
If I could, sure. However the mapping tool did not react to the FUNCTION button. Should it react to that button?
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Sounds like an issue for the SDL2 project.
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Thanks ! Would love mappings for other platforms as well, if you're able. Always thought this pad kind of looks like this guy https://i.imgur.com/ajQPJDC.png 😂
Are the "FUNCTION", "ANALOG" and "VIB ON/OFF" buttons of any interest for this purpose?
If you can get a mapping off FUNCTION
it'd suit guide
I think; no problem if not.
from sdl_gamecontrollerdb.
Easy GUID port to Windows since the Linux indices match the button labels. b7e5701
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Always thought this pad kind of looks like this guy https://i.imgur.com/ajQPJDC.png joy
LOL, I can see it too :-D
from sdl_gamecontrollerdb.
the mapping tool did not react to the FUNCTION button
no problem
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Even after loading the gamecontrollerdb.txt the controller is still recognized as "FUJIWORK CO., FF-GP1" and SDL_IsGameController() returns false. (HurricanGame/Hurrican#35 (comment))
The configuration string in the SDL2 internal DB is
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
Any clue on what's going on?
Also noticed that SDL_GameControllerAddMappingsFromFile returns 273 lines loaded even if the file contains more than five hundred entries for Linux.
Using SDL 2.24.0
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