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Comments (3)

HarHarLinks avatar HarHarLinks commented on June 27, 2024

Backup nag system seems to work for me, at least it keeps nagging about ME3 which I don't have backed up atm.

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Mgamerz avatar Mgamerz commented on June 27, 2024

Changelog for ME3Tweaks Mod Manager 6.0 Preview 4 (Build 104)

This build adds the most of the remaining features from Mass Effect 3 Mod Manager as well as adding several new features.

New features

  • Now includes support for ME3Tweaks ModMaker, an online mod creation tool for ME3
  • Now includes support for Mixins, premade patches for Mass Effect 3
  • Can now toggle custom DLC in Target Info
  • Can now use Batch Mod Installer
  • Can now import mods from game DLC directory
  • Can now change what keys bring up the console with the Console Keybinder in the tools menu
  • Developer mode feature: Backup file fetcher - quickly find and fetch files from backups, including in SFARs
  • Supports new advanced modding features that will enable mods such as PEOM and No Minigames to work with Mod Manager

Changed features

  • Polish, French, and Spanish localizations have been removed from the interface as I do not have any localizers available for these languages.
  • Added a backup nag system to encourage users to create backups
  • Whitelisted mods can check for updates against NexusMods if they follow a list of rules
  • Running Mass Effect Modder will now run Mem Qt instead of Mem C#
  • When injecting files into SFARs, if the new data size is same as old data size or less, it will replace data in-place rather than appending. This will prevent SFAR from growing constantly in some instances
  • Updated the ME2, ME3 MD5 databases to include .bin and .ini files
  • Better logging and telemetry data for finding bugs
  • Require backups to have a vanilla marker file - if file is missing, backup will be validated and marker will be placed. If backup cannot be validated (such as from alot installer) it will be considered invalid and ignored. Mod Manager will not work with modified backups due to features that depend on backups
  • UI improvements for filesize strings

Bugfixes

  • Prevent crash if user tries to install an ASI mod to a game when there is not target selected for that game
  • Prevent crash if ME2 Coalesced.ini file is malformed
  • Prevent crash if ME1 BioInput.ini file is marked read-only
  • Prevent crash if ME1 game config utility is set to run as admin and the tool is launched from M3
  • Prevent startup crash if the system has no antivirus listed in Windows Security Center
  • Improve log upload speed and reliability
  • Improve crash handling for settings/target list files when the files are locked for reading
  • Fix deployment storing incorrect filepaths in 7zip with two backslashes
  • Fix a bug where some RCW mods may appear as invalid
  • Ignore PCConsoleTOC.bin files when doing a consistency check to avoid bug in the autotoc.asi file
  • Fix some memory leaks in Installation Information panel
  • Prevent crash if invalid settings.ini is attempted to be read
  • Move application data to %ProgramData% to fix crash when the appdata filepath has unicode characters in it such as Hebrew usernames

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HuntersRun1 avatar HuntersRun1 commented on June 27, 2024

Not sure if this is the right place, but import mod from dlc works for me. A suggestion - either grey out or remove the mods you already imported. Otherwise the mods imported and applied.

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