Comments (2)
Static files are items that aren't going to change, so I don't include them in the main download, as updates to Mod Manager download the whole package. Things like the object info databases, which together add like 1-2MB even compressed, likely aren't going to change so I only download them once mod manager is setting itself up the first time. "Static" in the idea that they don't change.
But components would probably be more accurate in this case, I'll change it in INT.
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i think in cases like this (more often actions like checking, downloading, updating), it also needs to be very clear whether content/files/components refer to M3 or Mods.
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Related Issues (20)
- Feature Request: debug names for LE1 in save selector dialog HOT 6
- Feature request: Starter Kit Adding for LE1 Mod Settings Menu
- Bug: ASI Manager Panel is blank, shows no ASIs for game
- Feature: Batch Installer - Check RequiredDLC before install in list, and in order
- Bug: Batch Installer does not run merges if mod installation is canceled
- Feature: Batch Installer - Restore Backup option
- Feature change: Batch Installer should not let system sleep
- Feature change: Prompt for textures at start of the batch install, not at panel start
- Remaining 9.0 todo HOT 13
- Long term: Offline log viewer
- Long term: Dark mode dialog boxes are inaccessible
- Feature Request: Multiple squadmate merge files in one mod
- Feature request: In-app handling of failed target loads
- Investigate implementation of ZStd for compression
- Feature request: Target audit log
- Feature Request: Detect other Legendary Edition games automatically
- Alternate DLC clone issue HOT 2
- Mods not reloading while in Batch Installer -> Mod Update Panel -> return to batch installer
- ME3Tweaks Mod Manager 9.0.1 Build 135 changelog
- DLCOptionKey structs issue HOT 1
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