Comments (2)
This would only work for DLC mods. There has been work in previous builds that will help enable this feature (though it won't be fully reliable, due to how Mod Manager works internally since inception). This might be available in Mod Manager 9 as an experimental feature that can be turned on. I don't want a half-baked feature on by default.
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Implemented in 9.0, when in beta mode. It isn't going to ever be fully reliable so this will never make it out of Beta mode, I think.
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Related Issues (20)
- Bug: Error during deployment if LE1 mod with GAME1_EMBEDDED_TLK is packaged together with LE2/LE3/Launcher mods HOT 1
- Feature Request: debug names for LE1 in save selector dialog HOT 6
- Feature request: Starter Kit Adding for LE1 Mod Settings Menu
- Bug: ASI Manager Panel is blank, shows no ASIs for game
- Feature: Batch Installer - Check RequiredDLC before install in list, and in order
- Bug: Batch Installer does not run merges if mod installation is canceled
- Feature: Batch Installer - Restore Backup option
- Feature change: Batch Installer should not let system sleep
- Feature change: Prompt for textures at start of the batch install, not at panel start
- Remaining 9.0 todo HOT 13
- Long term: Offline log viewer
- Long term: Dark mode dialog boxes are inaccessible
- Feature Request: Multiple squadmate merge files in one mod
- Feature request: In-app handling of failed target loads
- Investigate implementation of ZStd for compression
- Feature request: Target audit log
- Feature Request: Detect other Legendary Edition games automatically
- Alternate DLC clone issue HOT 2
- Mods not reloading while in Batch Installer -> Mod Update Panel -> return to batch installer
- ME3Tweaks Mod Manager 9.0.1 Build 135 changelog
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