Comments (1)
This issue was due to notifyDeleted() callback of DLC mod deletion method triggering an entire reload of modified data, rather than just the DLC mods list. On slow disks this could cause duplication as they'd both start and then later both finish, but the list of basegame files was only cleared at the start.
from me3tweaksmodmanager.
Related Issues (20)
- Feature Request: debug names for LE1 in save selector dialog HOT 6
- Feature request: Starter Kit Adding for LE1 Mod Settings Menu
- Bug: ASI Manager Panel is blank, shows no ASIs for game
- Feature: Batch Installer - Check RequiredDLC before install in list, and in order
- Bug: Batch Installer does not run merges if mod installation is canceled
- Feature: Batch Installer - Restore Backup option
- Feature change: Batch Installer should not let system sleep
- Feature change: Prompt for textures at start of the batch install, not at panel start
- Remaining 9.0 todo HOT 13
- Long term: Offline log viewer
- Long term: Dark mode dialog boxes are inaccessible
- Feature Request: Multiple squadmate merge files in one mod
- Feature request: In-app handling of failed target loads
- Investigate implementation of ZStd for compression
- Feature request: Target audit log
- Feature Request: Detect other Legendary Edition games automatically
- Alternate DLC clone issue HOT 2
- Mods not reloading while in Batch Installer -> Mod Update Panel -> return to batch installer
- ME3Tweaks Mod Manager 9.0.1 Build 135 changelog
- DLCOptionKey structs issue HOT 1
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