Comments (3)
Hola @megamarc
Lo siento, al parecer mi cambio en 2e06cca produce el issue.
El commit justo anterior no lo hace: 027ea03
Es extraño, porque ante cualquier cambio yo lo testeo, pero bueno, sorry.
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No es tu cambio, es un problema de alineación de una variable que debería ser uint8_t
y era bool
. Ya lo he solucionado en el commit [9351f91], gracias por mirarlo!
from tilengine.
Me alegra que lo hayas solucionado. Gracias!.
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Related Issues (20)
- Sprite rotation capabilities HOT 1
- Memory corruption in "shooter" example HOT 3
- Crash when resuming animation HOT 1
- Unable to build on MacOS HOT 1
- non-initialized blinking borders when switching to fullscreen HOT 2
- V bindings HOT 1
- Tileset ordering in tmx file causing exception HOT 1
- Get tile returns incorrect tiles info type HOT 1
- Unable to build Tilengine HOT 1
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- libretro port HOT 2
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- Pausing Specific Animations HOT 3
- Issues with custom overlay HOT 5
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