Comments (3)
Yes, Space Stations aren't fully implemented.
from mekhq.
The issue for this bug is in MM, specifically when determineUnitTypeCode
is called in getTypeDisplayableName
There is no check for the Space Station entity. If I am correct it should finally fix this issue so it can be closed.
from mekhq.
This issue is now fixed with commit MegaMek/megamek@b5e30d9
from mekhq.
Related Issues (20)
- BotForceRandomizer should account for tactics HOT 1
- Create a Story Arc Editor
- RFE: 49.19 - next/previous button in customize personnel screen
- RFE: 49.19 - Menu to assign current unit as original unit
- RFE Awards Suggestions HOT 2
- 49.19 retirement values still several million HOT 1
- RFE: Stratcon. Make Minimum/Maximum # of Scenario Modifiers Configurable
- RFE 49.19: Daily report UX/UI, visually seperate daily report content HOT 1
- RFE 49.19: UX/UI - optionally display personnel, scenario and kill logs by date descending instead of ascending.
- 49.19 Could not properly save game. HOT 11
- RFE 49.19 / Stratcon : Possible Idea for Industrial Centers lack of benefits HOT 4
- Make Scenario Templates non-AtB dependent
- Mothballed units take bay space bug HOT 1
- [0.49.19] RFE - Allow "Export MUL" for scenarios clickable before/after the day of the mission
- Change pop ups for command rights HOT 2
- Change of VP terminology HOT 1
- [49.19] [RFE] Allow setting default equipment states.
- 49.19 Inf Unit in Personnel Market is causing Java Issue HOT 1
- [0.49.19] "Sorry can't save" + broken autosaves HOT 2
- RFE: Map Improvements
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from mekhq.