Comments (5)
So there haven't been any changes made to the transport report, so I can't comment to that, however my immediate question is whether your Union is fully crewed, as if not you won't get the benefits of its bays.
from mekhq.
It's also worth noting that Reputation only updates on Mondays, so any changes made won't be reflected until the following Monday.
from mekhq.
- fully crewed, used the Hire Minimum Complement action when I added it to the campaign.
I didn't know about the Monday thing - let me try flipping forwards a week quickly.
from mekhq.
@IllianiCBT - yep, flipping forward to the next Monday updated the report.
Maybe some text in the report at the top to say it updates Mondays might help to avoid any future issue reports? I assumed it was dynamic like the Transport Capacity one.
from mekhq.
It used to by dynamic, but that wasn't RAW and it wasn't remotely efficient in terms of processing.
Closing as not an issue
from mekhq.
Related Issues (20)
- [0.50.0 Nightly CI #1601]: Commiting three forces to a StratCon scenario triggered an NPE. HOT 3
- RFE: Campaign Setting for Auto-spending XP based on role(s) HOT 3
- RFE: Infirmary quick actions HOT 2
- RFE: TO&E depth doesn't allow full army group organization HOT 7
- Non mechwarriors always get the natural aptitude piloting SPA HOT 4
- NPE on interstellar map HOT 2
- Environmental Sealing not seen as valid part to replace missing Environmental Sealing in unit HOT 1
- Paid recruitment rolls being debited multiple times per instance HOT 1
- Machine Gun Ammo [Half] seems to be listed as greater tonnage than Machine Gun Ammo [Full] when comparing number of shots
- Mechwarriors not obeying the skill caps set in campaign options, generating at 9 or 10 on piloting/gunnery with a cap of 8 in place
- RFE: Clarification documentation on the status of Medtechs/Astechs and other high-volume personnel vs Administrative Strain
- Personnel Clean Up HOT 1
- MHQ Startup Scripts broken
- RFE: Maintenance/Supply tab in Hangar, and maybe ammo too.
- RFE MHQ v50.00 - Reset Preset Reset - "Extra Randomness" & Company Generator HOT 1
- RFE: TO&E "On Leave" force designation. HOT 4
- RFE: set default maintenance extra time in campaign options. HOT 1
- RFE: Education Module - Add Options for Civilian Apprenticeships/In-Unit Training for Non-Child Force Members
- RFE: Mass Mothball menu inordinately condensed when dealing with small (2-5) numbers of mothballable entities. HOT 1
- Uncaught java.util.ConcurrentModificationException HOT 2
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from mekhq.