Comments (3)
+1
I've been thinking of the exact same thing!
from mapcache.
I gave it a shot, and I'm creating low res files and returning them if the image isn't immediately available and calling result(tempTileData, nil)
, but when the full res tile is ready, calling result with the full res image seems to be ignored.
from mapcache.
Hi @3DTOPO
Some time ago I thought about how this could be implemented, precisely to overcome the challenge that you're facing. At that time I did not know how to replace the temporary tile with the actual one, what I understood is that once you tell the tile layer this is the file it keeps it... so what I thought could be a possibility was to add a new tile layer underneath of the regular one that would hold the temporary zoomed tiles.
In addition there is one parameter that sets transparency of the regular tiles one that is set to non-transparent to prevent Apple Maps to be displayed. You have to change it to be able to see the zoomed tiles.
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Related Issues (20)
- Setting max and min zoom
- Use Round Robin algorithm instead of random distribution
- Size calculation does not work in iOS13
- Consistent direct access to sizes in MapCache
- Serious issue in MapCache.swift HOT 7
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from mapcache.