Comments (2)
I'm not sure I fully understand the situation. Could you please provide more details?
In the case of Unity, most of the code is shared at the source code level, so as long as the asmdefs are properly referenced, I don't think there should be any issues.
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Nvm, I just didn't like that every time I compiled the project, it was still compiling MessagePack so I wanted to remove it. But I just checked to see what the file imported in the first place and deleted it.
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Related Issues (20)
- [Optimization] Locate formatters only if dictionary has elements HOT 1
- Unable to Deserialize Data Serialized with Typeless Resolver after Migrating to Attributed Objects HOT 16
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- Private fields of base-class doesn't get (de-)serialized. HOT 1
- `MessagePack` package should depend on `MessagePackAnalyzer` package
- Source generated resolver should support hand-written formatters that use the singleton pattern HOT 1
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- MessagePackAnalyzer MessagePackCodeFix Will overwrite comments HOT 4
- Having .NET 8.0 SDK installed causes mpc tool to not work HOT 2
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