Comments (3)
setting the scalePreset to NSGIFScaleVeryLow
and request.framesPerSecond=5
reduces the memory to 100MB which is sort of acceptable. though pretty bad quality. My original video is 640x360 resolution. So the line NSGIFScaleRatio
when set to NSGIFScaleOptimize
was falling in the NSGIFScaleMedium
case of the switch statement which meant it would scale to .5. This is most likely the cause of the issue.
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Sorry too late. But I'm working to fix that issue!
I'll notify when release the new version.
from nsgif2.
New version 1.5 was released. please type. Maybe you can perfectly resolve at this version.
pod update NSGIF2
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Related Issues (12)
- merge params of all interfaces to 'NSGIFOption' HOT 1
- How to achieve the same time duration as the video file ? HOT 1
- Not releasing Source ImageRef
- Error on DemoProject HOT 1
- Support a block to receive progress ratio from each processing. HOT 1
- support start point for seeking
- simultaneous processing support with provided specific chunk size HOT 1
- support creating from a photo url
- add a option to play reversely
- Swift transpling
- New roadmap : NSGIF2 -> UIGIF HOT 2
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