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vladislavix avatar vladislavix commented on May 20, 2024 1

you indeed missing a dependency. read this: https://github.com/Metick/DMALibrary?tab=readme-ov-file#please-read.

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Tony322 avatar Tony322 commented on May 20, 2024

you indeed missing a dependency. read this: https://github.com/Metick/DMALibrary?tab=readme-ov-file#please-read.

Ahh, I see! That certainly did the trick. I thought the main readme was enough. Sorry about that.
Pretty darn cool thing you got going here. Thanks a lot for this, seems to work great.

A side note, is there any way to make the mono inspector in CE to work on mono applications? I'm attached to a .NET/mono application that normally let you use those tools built into CE. Meaning this: https://wiki.cheatengine.org/index.php?title=Mono

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Metick avatar Metick commented on May 20, 2024

You most likely could add support for it, sadly I don't have time to look into what it requires to add support for it. but you're free to add support yourself & Look into it.

I'd assume it requires VirtualAlloc ect, cuz I think it injects a lua .dll into the process? I could be wrong on this though

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vladislavix avatar vladislavix commented on May 20, 2024

A side note, is there any way to make the mono inspector in CE to work on mono applications? I'm attached to a .NET/mono application that normally let you use those tools built into CE. Meaning this: https://wiki.cheatengine.org/index.php?title=Mono

as far as I know, the cheat engine injects a specific dll into the target process that compiles all the mono-methods, so i dont think its possible

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Metick avatar Metick commented on May 20, 2024

A side note, is there any way to make the mono inspector in CE to work on mono applications? I'm attached to a .NET/mono application that normally let you use those tools built into CE. Meaning this: https://wiki.cheatengine.org/index.php?title=Mono

as far as I know, the cheat engine injects a specific dll into the target process that compiles all the mono-methods, so i dont think its possible

It should be possible if you replicate Virtual Alloc ect, but i assume it uses CreateRemoteThread to execute the memory, so you'd probably have to do something like hooking a function in the game that gets called a lot on that import, or IAT hook. it just requires some manual reversing & programming to implement that part. There just isn't a "Solution for all games" type thing here that would be UD. Not to mention allocating memory on EAC/BE is detected

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Tony322 avatar Tony322 commented on May 20, 2024

Ahh I see. Thanks for the replies people. I'm closing this as the original issue is solved. Have a good one!

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