Comments (5)
Are there any tracks you can point to for comparison against, say, Game Boy Player footage? This is kind of vague.
from mgba.
Yeah, it was most noticeable in the Mario Bros minigame, especially the coin falling sound (after enemy is killed)
This is what it sounds like for me
This is a longplay of the the minigame, you can hear it at 0:43
from mgba.
Wow, That's definitely not happening for me in dev. Let me check 0.10.3.
from mgba.
Scratch that, it does happen in 0.10.3...in Super Mario Advance 4. I was trying a different version of the Mario Bros. minigame where it doesn't happen (in Mario & Luigi). I also confirmed that it works as expected on original hardware.
from mgba.
Regression from c8f4d4a
from mgba.
Related Issues (20)
- Italian translation of README.md
- mGBA 0.10.3 refuses to be open while Mayflash Gamecube controller adapter is connected in PC mode HOT 2
- Multiplayer window crash
- Clarification about Game Boy Palette HOT 11
- [3DS] No sound in any GBA games HOT 2
- Unimplemented BIOS Call Pokemon Radical Red HOT 2
- Build issue: Arch HOT 2
- OpenGL display driver: black screen when toggling fullscreen off
- radical red 4.1 bugging HOT 4
- Black screens when opening a menu on certain games when using a PS4 controller. HOT 2
- mgba doesn't open at all for me HOT 7
- Emulator freezes and crashes when opening Scripting window HOT 2
- Game doesn't unpause if using lua script + breakpoints on debugger console
- [Feature Request] Always show mouse cursor [build-2024-07-11-win64-8487-9b598d2fe4c5ae49180fd381c742e5cb8a0973f0] HOT 2
- [Bug] Unable to Multi-Select Pokemon in PC Storage in Pokemon Games [build-2024-07-11-win64-8487-9b598d2fe4c5ae49180fd381c742e5cb8a0973f0] HOT 11
- Color effects are applied to sprite even when OBJ window should disable them
- i have a problem
- Load external savefiles into mGBA 1-4 save slots HOT 4
- cant remap fast forward bind HOT 1
- Assigning a key to uncapped framerate speed doesn't save and must assign again each time I restart the emulator
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from mgba.