Comments (6)
Sorry, I'm not going to add a 32-bit appimage to the builder. On Debian, one of the few distros that even still supports 32-bit x86, popcon shows that 32-bit represents slightly more than 3.5% of the userbase and shrinking. 64-bit x86 has 27 times as many users. I won't do anything to break 32-bit support, but I don't think very many users will find it useful. The vast majority of Linux users are on 64-bit systems now.
from mgba.
I agree that the vast majority of people on Linux have a 64-bit OS, but a similar statement can be said for Windows. There are probability many more Windows 32-bit users. But since Windows 11 does not have a 32-bit version and Windows 10 support will stop next year, it is possible the number of Linux 32-bit users could increase in the future.
In addition to Debian having 32-bit support, Arch Linux has a fork that is 32-bit and it is still maintained.
Linux Mint, which is one of the most popular distros of Linux, still supports a 32-bit version.
If the percentages and multipliers were converted to a number of people, it could be thousands, tens of thousands, or more.
I think there could be a "PR" aspect to a 32-bit version as well. Your emulator is not only feature rich and works well on modern hardware, but it also works well on an old 32-bit system.
Providing a 32-bit version of mGBA would mean more people can use the program and it should be nearly no effort on your part. I can help provide the additional version for you if you would like.
from mgba.
The people who would be using 32 bit Windows and not 64 bit Windows would have 64 bit machines but did not use 64 bit Windows just due to memory constraints (64 bit Windows has a higher memory requirement than 32 bit Windows), or possibly just because the OEM was dumb. Linux does not have such a higher memory requirement. Actual 32 bit machines are definitely not being used here in any sort of significant capacity (the last 32 bit x86 CPUs would be 20 years old)
from mgba.
You made a good point regarding memory usage and why many people still use Windows 32-bit. But 32-bit machines are being used. I have one of them. I do not know what the number of people using 32-bit machines is. Millions of 32-bit machines were made and a portion of them are still being utilized.
from mgba.
The reason I ship 32-bit Windows builds is because they work without issue on both 32 and 64-bit Windows, and there's no real advantage to be gained from the 64-bit version. Sure, most people are using 64-bit Windows, but since this works equally well in both situations, I provide it. For a while I didn't provide a 64-bit version separately, as there was nothing to be gained from it, but enough people asked that I gave them the placebo.
Linux is not as forgiving in all configurations, so while a 32-bit AppImage might work on 64-bit Linux, this is not a guarantee. Most people are on 64-bit Linux and very few are on 32-bit. It is not worth the CPU time and storage costs of uploading another several megabytes per build for 32-bit AppImages in addition. It's already something close to long-term storage of 200 MB per commit. I have no interest in tacking on another 25 MB for a thing that single, maybe double digit users use. It's just too niche. Likewise, I plan to kill off the macOS "legacy" builds sometime after the next release.
from mgba.
I did not know you had costs for hosting the files.
The 32-bit Linux version would be for Linux 32-bit, while the 64-bit Linux version would be for Linux 64-bit. Other programs might be similar.
32-bit and 64-bit programs might be different for Linux but I think it is intuitive enough for people to download the version for their architecture.
In any case, what I am proposing for now is to add scripts for making 32-bit and 64-bit AppImage files.
from mgba.
Related Issues (20)
- cant remap fast forward bind HOT 1
- Assigning a key to uncapped framerate speed doesn't save and must assign again each time I restart the emulator
- [libretro] Saving on Switch didn't get persisted to disk HOT 3
- Cannot select shaders within mGBA HOT 4
- Rich Presence issue HOT 2
- 'Lock frame size' isn't followed on first start HOT 1
- mGBA won't open and crashes. HOT 1
- [GBC] Issues playing the homebrew video player GBVideoPlayer2
- mgba does not allow background input HOT 3
- mGBA-qt crashes on startup
- controls remap for ''select'' and ''start'' to x/y keep resetting to default HOT 5
- Some gbc games don't display properly in sgb mode HOT 1
- "Classic NES Series - Zelda II: The Adventure of Link" soft-freezes during ending HOT 2
- Null handling differs between Windows/x86 and OSX/ARM HOT 10
- ELFs made with HAM (GCC 3.2.2) not detected as ELF HOT 2
- How can I provide useful information when the MacOS version crash while emulating games? HOT 1
- My emulator crashes when i try an encounter in Pokemon Unbound
- [GBC] Infinity demo #1 (2024-08-30): Graphical glitch when moving the window color sliders
- Windows 11 has rounded corners HOT 2
- Multiplayer issue with Four Swords HOT 2
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from mgba.