Comments (2)
WARN: Savestate is corrupted: audio channel 4 register is negative
Ah geez this one is going to be rough to fix.
(btw, savestates are embedded in PNGs, so rename to .png not .jpg)
from mgba.
Vaguely fixed in b3ea09e, but the savestate that was made is in kind of a bad state and I'm curious how it got into that state. 5afa24c fixes showing the "load failed" message that was supposed to show up, but wasn't.
from mgba.
Related Issues (20)
- Scripting: callbacks for `rewind`, `stateSaved`, `stateLoaded` HOT 1
- Dolphin integration lags tremendly over TCP HOT 4
- Is it possible to record a video when launching a rom from the command line? HOT 2
- DMG envelop change without retriggering sounds wrong HOT 5
- Save type HOT 3
- Program crashes when controller plugged in HOT 11
- Bad lagging when loading scripts with a little Scripting window HOT 2
- open is not in file for actual gameboy HOT 1
- Function called from invalid context when using coroutines in Lua scripts
- Sped up by default? HOT 1
- gb rom screen size HOT 2
- Autopatched ROM with BPS patch doesn't boot HOT 1
- Selected shader not applying HOT 4
- Conditional ROM patch cheat support HOT 1
- The game froze
- Sprite visible on mGBA but not on hardware HOT 1
- [Suggestion] Add a search bar to the ROM library list
- Autoscrolling in Gen 3 Pokemon Party Menu HOT 4
- Kernel Panic Problem HOT 1
- Gen 3 Pokemon Games Innaccurate Healing Sound (Mgba 10.2) HOT 2
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from mgba.