Comments (5)
I am not sure if this is the correct way but as a workaround put
-keep class net.mgsx.gltf.data.** {
public *;
}
in the proguard-rules.pro
file
If this is actually the best solution, I suggest adding it to the install part of the readme
from gdx-gltf.
Hi, i tried using proguard for a desktop application some times ago and end up with a configuration like this :
keep 'class com.badlogic.gdx.** { *; }'
keep 'class net.mgsx.gltf.** { *; }'
keepattributes 'Signature'
TBH, there is no point to obfuscate open source library code (libgdx, gdx-gltf, and others...) only your own game code matters.
Please try this configuration and if it works for you i'll add it to the documentation.
from gdx-gltf.
Please try this configuration and if it works for you i'll add it to the documentation.
I have the same issue with proguard using, the proposed solution resolves it.
Thanks
from gdx-gltf.
TBH, there is no point to obfuscate open source library code (libgdx, gdx-gltf, and others...) only your own game code matters.
I strongly disagree, as little as possible should be put into the proguard rules, otherwise you will miss out on the size reduction, reverse engineering protection, code optimization benefits.
from gdx-gltf.
fixed by 8507a98
from gdx-gltf.
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from gdx-gltf.