Comments (3)
the raspberry pi has only digital pins. So supporting analog controllers would require external hardware and custom code which is outside of the scope of what I intended for this project. Adafruit has an excellent tutorial to support analog input.
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I took a look at Adafruit's tutorial.....but my question is how to merge (if possible) that analog input to the same GPIOnext virtual joystick?
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The only way to do that would be to rewrite entire portions of the GPIOnext code.
First you would need to do a major rewrite of gpio.py to get it to read the analog data and pass it on to device.py
Then you would need to edit device.py and either edit a joystick device to handle analog or create a new device type.
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Related Issues (20)
- Support for GPIO expanders? HOT 2
- install.sh can't run without internet HOT 2
- 'dtoverlay=act-led,gpio=4' makes "gpionext config" to fail HOT 14
- RetroPie Not Recognizing New Gampad HOT 2
- Install fails as per Jaycar instructions. Help. :) HOT 5
- Only two inputs work HOT 5
- Gamepads Detected but only Keyboard controls
- ModuleNotFoundError: No module named evdev HOT 5
- gpionext config doesn't detect gpio inputs HOT 3
- Gpio next syntax error raspberry pie 3 emulation station HOT 16
- Buttons effectively 'sticking' on - not detecting signal change HOT 1
- unable to map 2 player controlls on the same controller HOT 1
- inputs not working p0W HOT 2
- Update for Raspberry Pi 5? HOT 1
- Cannot Import name 'absinfo' from 'evdev'
- Syntax error during configuration HOT 1
- Exception in thread HOT 5
- Adding A Button Which You Cannot Press HOT 4
- "Can't add edge detection for pin" "(pin is already in use)" errors until python3-rpi-lgpio installed HOT 5
- d
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