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walbourn avatar walbourn commented on June 15, 2024

The DirectxMath library itself is focused on operations that map to functions implemented by SIMD instructions directly or are particular challenging to implement for SIMD. There's also a bit of a longer time frame before new versions of DirectXMath become widespread through Windows SDK release, etc. so I tend to be slow to add new functions to it.

That said, this kind of 'helper code' fits well into SimpleMath. so I think it would make sense to add it there like Unity3D supports in their math library.

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ackh avatar ackh commented on June 15, 2024

Being conservative in what gets added to DirectXMath certainly makes sense. That being said, the background for this request is that I ported an OpenGL application that uses the GLM library to DirectX 11. GLM offers a function to project a vector on another vector which I expected to be in DirectXMath's geometric vector functions as something like XMVectorProjection.

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