Comments (2)
The SDKMESH Content Exporter tool supports:
static const ExportEnumValue VertexNormalTypes[] = {
{ "FLOAT3 (12 bytes)", "float3", D3DDECLTYPE_FLOAT3 },
{ "UBYTE4N Biased (4 bytes)", "ubyte4n", D3DDECLTYPE_UBYTE4N },
{ "SHORT4N (8 bytes)", "short4n", D3DDECLTYPE_SHORT4N },
{ "FLOAT16_4 (8 bytes)", "float16_4", D3DDECLTYPE_FLOAT16_4 },
{ "10:10:10:2 Biased (4 bytes)", "rgba_10", D3DDECLTYPE_DXGI_R10G10B10A2_UNORM },
{ "R11G11B10 Biased (4 bytes)", "r11g11b10", D3DDECLTYPE_DXGI_R11G11B10_FLOAT },
{ "R8G8B8A8 Signed (4 bytes)", "rgba_snorm", D3DDECLTYPE_DXGI_R8G8B8A8_SNORM },
{ "10:10:10 Signed A2 (4 bytes, Xbox)", "rgba_s10", D3DDECLTYPE_XBOX_R10G10B10_SNORM_A2_UNORM },
};
static const ExportEnumValue VertexColorTypes[] = {
{ "D3DCOLOR (4 bytes)", "bgra", D3DDECLTYPE_D3DCOLOR },
{ "UBYTE4N (4 bytes)", "rgba", D3DDECLTYPE_UBYTE4N },
{ "FLOAT4 (16 bytes)", "float4", D3DDECLTYPE_FLOAT4 },
{ "FLOAT16_4 (8 bytes)", "float16_4", D3DDECLTYPE_FLOAT16_4 },
{ "10:10:10:2 (4 byts)", "rgba_10", D3DDECLTYPE_DXGI_R10G10B10A2_UNORM },
{ "R11G11B10 (4 bytes)", "r11g11b10", D3DDECLTYPE_DXGI_R11G11B10_FLOAT },
};
from directxmesh.
PR: #49
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Related Issues (20)
- Revisit Meshlet generation performance
- Meshlet generation HOT 1
- GeneratePointReps() undefined behavior with too few vertices HOT 2
- Meshconvert - ignores specular, emisive and normal textures in ExportToCMO HOT 1
- MeshletGenerator parameter types not match
- Windows Subsystem for Linux support HOT 1
- FAILED (80070002) when converting a .obj to skdmesh HOT 1
- Direct3D 9 FVF helpers
- Mouse movement is very jerky at higher sensitivities HOT 1
- Exporting obj's is broken for indices >999 HOT 3
- Retire VS 2017 support HOT 1
- ARM64 version of meshconvert HOT 1
- Setup for building with MinGW unclear HOT 2
- Meshlet generator generates non-connected meshlets HOT 2
- Using on linux HOT 1
- SDKMesh reader utility
- WaveFrontReader update to support per-vertex color extension
- Add PLY import/export support to meshconvert HOT 1
- Retire legacy Xbox One XDK support
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