Comments (4)
Opened issues for HDR and PFM file formats which would be easy to implement directly in the library without having to rely on a 3rd party library for more HDR support. This along with PPM would round out the file format support to match the old D3DX
library support.
from directxtex.
DirectXTex now supports HDR
(Radiance RGBE)
from directxtex.
The colorspace conversions can now be implemented using TransformImage
, so they don't need to be 'baked' into the library.
from directxtex.
Library now includes optional OpenEXR format support. See Adding OpenEXR
from directxtex.
Related Issues (20)
- DDS files with a DDS_PIXELFORMAT size of 24 HOT 12
- .sln removal HOT 1
- Build /mt failed HOT 1
- Legacy DDS files with a DDS_HEADER size of 24
- Texconv.exe can not handle whitespaces in output path HOT 5
- -flist keep structure HOT 1
- Integrate Xbox functionality in the Auxiliary folder
- FAILED (80004005: Unspecified error ) HOT 2
- Move PPM/PFM I/O functions to the library HOT 1
- WIC loading is different from D3DX loading of WIC textures HOT 9
- GPU-compressed `BC7_UNORM_SRGB` textures contain red streaks when using texconv.exe under wine HOT 1
- (Question) Converting BC4 to BMP with texconv HOT 1
- Does DirectXTex directly depend on ZLIB? HOT 3
- Can't compile ddsdump HOT 2
- gcc Warnings in Linux -Wstringop-overflow HOT 4
- Does DirectX support direct reading of compressed textures? HOT 1
- Use fixed width integers for underlying enum types HOT 1
- I need pre-compiled shaders HOT 3
- Allow user to convert single lat-long hdri into cubemap HOT 1
- Low quality DXT compression HOT 3
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from directxtex.