Comments (6)
Is this a Win32 desktop application or a UWP?
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This is a Win32 desktop application
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I am unable to reproduce this behavior on Windows 11 (22621) with any of the templates.
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I saw a post on reddit with the same behavior reported recently (although my search skills seem to be failing me at the moment). I'm assuming this must be a Windows 10 issue because I can reproduce it immediately with the template linked and no modifications on my end. In my case I'm using Nvidia's 536.40 driver (not that I imagine this to be all that significant).
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I also am unable to reproduce this behavior on Windows 10 (19045) with any of the templates.
It could be a bug with some 'value-add' software thing on the system.
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Hmm interesting, this is a relatively fresh developer machine, and I don't run "1337-gamer" software that I'm aware of, but I will double check, thanks for confirming.
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Related Issues (20)
- Retire VS 2017 support HOT 1
- DirectXTK emits a -Wreserved-identifier warning with clang v13
- Are d3d12sdklayers.dll symbols files available somewhere? HOT 1
- PostProcess Problem with Radeons 570 & 580 HOT 3
- VertexPositionNormal::InputLayout is undefined in the library HOT 1
- PBREffect directional lights still impact metalness when they are supposed to be off HOT 3
- GenerateMips is causing TDR HOT 6
- New game available written using DirectXTK12 HOT 1
- Make namespace configurable (avoid conflict with D3D11 DirectXTK) HOT 4
- Xbox One "Line drawing and anti aliasing" Tutorial Requires IID_GRAPHICS_PPV_ARGS HOT 2
- WICTextureLoader and DDSTextureLoader feature request HOT 3
- GenerateMips on sRGB Textures averaging in gamma space? HOT 3
- Retire legacy Xbox One XDK support
- Havok Animation System HOT 1
- MSAAHelper file downloads download wrong version HOT 1
- Nuget package is not compiled with security protections HOT 3
- Wiki Issue for Getting Started -> Animating using model bones HOT 3
- Rust port of DirectXTK12, d3dx12 etc.
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