Comments (4)
If you just want to read MeshPrimitive attribute data then I would suggest using the ReadBinaryData overload that accepts an Accessor parameter. The code looks like:
std::string accessorId;
if (meshPrimitive.TryGetAttributeAccessorId(ACCESSOR_TEXCOORD_0, accessorId))
{
const Accessor& accessor = document.accessors.Get(accessorId);
const auto data = resourceReader.ReadBinaryData<T>(document, accessor);
}
Where data
is a vector containing the accessor's data. This way you can let the glTF SDK do all the offset calculations for you.
Also, I recommend that you do any path manipulation in your StreamReader implementation and avoid modifying the Document whenever possible.
from gltf-sdk.
You could also use MeshPrimitiveUtils::GetTexCoords(_0):
std::vector<float> GetTexCoords(const Document& doc, const GLTFResourceReader& reader, const Accessor& accessor);
std::vector<float> GetTexCoords_0(const Document& doc, const GLTFResourceReader& reader, const MeshPrimitive& meshPrimitive);
from gltf-sdk.
Both work like a charm. Thanks!
from gltf-sdk.
Original code snippet is mixing byte offsets with vector element indices. Solution is to either add bufferDataOffset / sizeof(T)
or use higher level functionality such as MeshPrimitiveUtils::GetTexCoords
from gltf-sdk.
Related Issues (20)
- Is it possible to write not interleaved buffers? HOT 1
- Exceptions necessary ? HOT 2
- Can it export quads into gltf ? HOT 2
- How to export data as ascii text in GLTF? HOT 1
- ByteOffset should be a multiple of 4 in Javascript HOT 3
- Changes - suggestion for the Serialization example HOT 4
- Procedure to upgrade for the support many Vertex Colors ? HOT 2
- Example for animation? HOT 3
- Buffer error when reaching 2GB (2.147.869.560) byteLength HOT 18
- about draco HOT 2
- clang/LLVM for Windows build failures HOT 3
- compile error, SchemaValidation HOT 1
- This repo is missing important files HOT 1
- GenerateSchemaJsonHeader.ps1 fails because D:\source\GLTFSDK does not exist
- Point size and Line width HOT 1
- googletest, POWERSHELL_PATH-NOTFOUND and other errors on Linux HOT 1
- Request for GLTF-SDK Support on Visual Studio 2022 HOT 2
- Add `ResourceWriter::Write` overload with a buffer id parameter instead of a buffer view
- Can a single vertex have multiple UV coordinates depending on how many faces it belongs to? HOT 1
- Add support for punctual lights extension
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from gltf-sdk.