Comments (3)
Hello,
There is now built-in support for generating projects for vscode using analyzers :
https://devblogs.microsoft.com/visualstudio/announcing-the-unity-extension-for-visual-studio-code/
Regards
from microsoft.unity.analyzers.
Possibly not required anymore.
I started working on using the nuget package directly, and after some tests, it looks quite promising.
from microsoft.unity.analyzers.
Closing due to solution working. Please continue the excellent work.
from microsoft.unity.analyzers.
Related Issues (20)
- Expose documentation in Diagnostic declarations HOT 2
- transform.GetLocalPositionAndRotation() and transform.GetPositionAndRotation() HOT 2
- new WaitForSeconds() caching HOT 1
- UNT0033 false positive HOT 4
- UpdateLocalPositionAndRotationMethod unit test should check unity version HOT 1
- tests should detect unity installations on linux
- False positive UNT0033 on OnPostprocessAllAssets HOT 1
- UNT0026 suggested fix is incorrect + erratic behavior HOT 2
- static keyword in MonoBehaviour messages HOT 5
- Unity project structure aware namespace recommendations
- VS Code No quick fixes available HOT 2
- Mathematics support
- Methods used by the InputSystem should not be marked by IDE0051.
- UNT0026 editor only HOT 2
- Suppress IDE0041 for UnityEngine.Objects HOT 1
- Analyzers categories should not have spaces in their name in order to be "editorconfig" compliant
- FixAll of UNT0021 doesn't work HOT 2
- IDE0270 should be suppressed by the UnityObjectNullHandlingAnalyzer HOT 2
- Visual Studio discontinuation for MacOS HOT 2
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from microsoft.unity.analyzers.