Comments (2)
+1, I was originally confused by point 1 the first time I checked out carboxyl :)
I also prefer the term Signal
(imo the internal visualisation is perhaps a bit clearer). Disclaimer: my only previous experience with FRP is making a game with Elm
.
from carboxyl.
For what it's worth, Elm does not distinguish between Stream/Event and Cell/Behaviour/Signal at all. It just unifies both into a single type. But that unification is a discretely changing value, not a disjoint series of singular events, so I find it ok to use it for the continuous analogue, too. (And also because of the established analogous meaning in physics and engineering.)
I guess the main argument against "behaviour" is that it is OOP terminology for the verbs defined by a class.
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Related Issues (20)
- Relicense to MPL 2.0 HOT 8
- Excessive cloning in Stream::fold HOT 8
- status of the project and functional programing in rust ? HOT 12
- Interop with reactive in other languages? HOT 3
- Comparison to Sodium? HOT 1
- Merge streams with function HOT 5
- Sink::feed methods should take IntoIterator
- Use Result<(), EquivError> as return type for stream_eq
- Return intermediate values from `Signal::cyclic`
- Create stream from an IntoIterator type
- Deal with dynamic switching more explicitly HOT 1
- Does not compile on current rust git HOT 2
- Can't compile crate with rust 1.2 HOT 3
- Marble support HOT 3
- Cyclic SignalMut definition HOT 5
- Test semantics of SignalMut HOT 1
- Change argument sequence of scan closure HOT 1
- Add Signal::map
- Remove SignalMut
- Rename `scan` to `fold`
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from carboxyl.