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use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
$this->getServer()->getLevelByName(“worldName”)->broadcastLevelSoundEvent(new Vector3(X,Y,Z), LevelSoundEventPacket::SOUND_BOW_HIT);
//you can find sound name in LevelSoundEventPacket.php
//about 160 sounds are defined
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https://gist.github.com/jasonwynn10/6c0144f206fbab4dccc4b77b35a09145
here is a example of how to do particles
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