Comments (13)
I can confirm that the issue was down to a missing return statement in my handholds_redo mod and is now fixed.
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Same problem here: pandorabox-io/pandorabox.io#609 had to disable another mod to mitigate it. This case anvil combined with pick_axe_tweaks just did not behave nicely together.
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you probably have the on_place defined in the pickaxes node def, working on a solution
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mt-mods/pick_axe_tweaks@513ed26 for anyone reading this down the line.
this mod is most likely not the issue for @sbrl, its the mod that has the on_place defined and not returning properly/expected output.
side note, what games and mods are you using to have this issue?
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Hey there, @wsor4035! I'm using minetest game, with these mods: https://ybin.me/p/7a6197076e59771f#/zy6IVt3+E+6qkB7XXXGgiJI1OjyRQQfC5/cYg+6nsY=
(compressed archive of mods available upon request)
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i can look through the list, if your on linux, may be faster to grep your mods folder for on_place, i suspect one of your mods adds a on_place to pick axes, and that it isnt returning probably since thats the issue i had
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Here's a link to a download of my mods folder: worldmods.tar.xz
(download will be deleted from the server after 30 days)
A cursory ack
for on_place
yields lots of candidates, but many of them aren't for a pickaxe.
from anvil.
testing with that set of world mods and adding anvil, i can not even replicate the problem
from anvil.
I've just double checked the worldmods folder I gave you there - and I'm so sorry, I gave you to the wrong one! That one is the for my mod sandbox testing world, not my survival world :P
Here's a link to the correct one: https://public.mooncarrot.space/worldmods.tar.gz (download will be deleted from the server after 30 days)
I'm very sorry for causing confusion here.
- Hold pick in hand
- Right click on empty anvil
- Note that the pick hasn't disappeared from your inventory
- Switch to an empty slot
- Right click again
- Get duplicate pick
from anvil.
Same issue for me, using pick_axe_tweaks too
from anvil.
Same issue for me, using pick_axe_tweaks too
Latest pick_axe_tweaks should be good but similar functionality is used with many mods. Have to check all tool related mods for similar issues that pick_axe_tweaks had before. Well, unless there's another pick_axe_tweaks mod...
from anvil.
Same issue for me, using pick_axe_tweaks too
Latest pick_axe_tweaks should be good but similar functionality is used with many mods. Have to check all tool related mods for similar issues that pick_axe_tweaks had before. Well, unless there's another pick_axe_tweaks mod...
So maybe it comes from handholds_redo, which uses pickaxe tool too
from anvil.
Same issue for me, using pick_axe_tweaks too
Latest pick_axe_tweaks should be good but similar functionality is used with many mods. Have to check all tool related mods for similar issues that pick_axe_tweaks had before. Well, unless there's another pick_axe_tweaks mod...
So maybe it comes from handholds_redo, which uses pickaxe tool too
Checked that and yes this is handhelds_redo issue, it is not returning itemstack correctly in https://github.com/t-affeldt/handholds_redo/blob/9496c8612a9f0bc3f234c1439df2bbe8dff8de2f/init.lua#L20-L25
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Related Issues (12)
- Improvements HOT 21
- craft recipe conflict HOT 1
- Use new set_rotation(rot) feature to lay down tools on anvil HOT 1
- Translation issues
- Spear Mod Crash HOT 1
- Duplication of objects HOT 7
- Moving tool from the anvil's inventory doesn't update display ent
- Request Weblate free hosting
- Latest update disable functionality HOT 1
- Anvil wear level HOT 4
- Crash, undefined global HOT 1
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