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Comments (5)

Calinou avatar Calinou commented on June 16, 2024 3

We can probably remove the crafting recipe overrides we currently have in More Blocks. Now that Minetest Game balancing is more fair, it doesn't make as much sense to have built-in recipe overrides.

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fluxionary avatar fluxionary commented on June 16, 2024 1

#191 entirely removes the recipe overrides. such a feature is not within the bailiwick of this mod(pack).

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BuckarooBanzay avatar BuckarooBanzay commented on June 16, 2024

One could argue that this is a bit too powerful, since the mechanism currently is applied to all recipes that provide a specific items.

This messes with a lot of mods, just fyi, here farming for example:

yield was 4 before, 12 afterwards

Instead of a blacklist, can't you just do a inclusion/whitelist to include only those that need to be redefined?

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Oblomov avatar Oblomov commented on June 16, 2024

Well, the whole point of the change that introduced this issue was to not having to keep the recipes up-to-date whenever they changed in MTG. Whitelisting kind of defeats that. Ideally we'd want some way to know where a recipe comes from, so that e.g. we only override the ones defined in default, but that's not easy. I'm open to suggestions on the best way to balance the things.

(As an aside, I'm not sure I would consider the pumping-up of the farming recipe a bug, since it is in the same spirit as the override of the papyrus recipe from MTG, but of course that's subjective.)

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Oblomov avatar Oblomov commented on June 16, 2024

Hm I can see the point for the signs (the 4 was probably inherited from a time where the default recipe was for a single sign) and for the rails, but the paper from papyrus one is still 4 vs 1. And it's also the one creating problems with the other mods.

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