Felix Abbott's Projects
Base unity file for an endless runner.
Flocking algorithm project for my advanced game ai class.
Flow fields AI made in Unity for my Advanced Game AI Class
Git file that holds one big unity project that I use to learn how to program new systems like different kinds of AI, inventory system, dialogue, shops, maps and etc.
Recreating the movement from genshin impact
A simple music and sound effect player for the Godot Engine.
Repository for the Influence Maps assignment for my Advanced Game AI class
An endless runner designed with the inktober 2019 prompts in mind as a well to celebrate the month.
Final for Linux CSI-230 Fall 2020
A utility library filled with commonly reused functions which help reduce duplicate code.
Damage numbers UI similar to what is seen in roguelikes using object pooling for BOTH 2D and 3D for Godot 4.
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
Obstacle avoidance algorithm for Unity
Program designed to generate random passwords and store them on your computer locally. They'll only be available to access through the application as the save file will be encrypted.
Physics Engine made for Game Physics migrated into Unity
Program where you can input a word/phrase and have it saved into a text file XX number of times.
Game I made for Capstone first semester senior year of college. I was a systems/tool programmer on the team.
All the files related to the Udemy course which I'll be using to teach myself web development.