Comments (9)
Hm, very strange... On my Windows XP virtual machine it works, on Mac OS X works too. Both were compiled using MinGW GCC.
Have you tried to attack after pressing the start button? What exactly happens?
My colleagues are using Win7, so I hope they'll provide some feedback ASAP.
Initially project wasn't building at all (as BattleGrid.cpp wasn't included nor in project nor by include directive).
Probably your IDE doesn't link it properly, because there is a BattleGrid.h include. Anyway, if the workaround fits in there, then it's okay for now.
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Have you tried to click on the grid from right ?
from captainbumbu.
Sure, I tried to click on both grids many times (before and after pressing Start button).
The only thing that I observed while clicking on right grid is a 1-time flickering.
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In case WM_CREATE, in the LoadImage functions, try to change the
pathnames. Example: from "bmp/punctisorx2.bmp" to "../bmp/punctisorx2.bmp"
2013/5/21 bumbu [email protected]
Sure, I tried to click on both grids many times (before and after pressing
Start button).
The only thing that I observed while clicking on right grid is a 1-time
flickering.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/4#issuecomment-18176044
.
from captainbumbu.
Yes, this solved the problem. Thanks.
Please update .cbp project or source file or add a note into readme in order to assure that the other people will not have the same problem.
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Sure, no problem.
2013/5/21 bumbu [email protected]
Yes, this solved the problem. Thanks.
Please update .cbp project or source file or add a note into readme in
order to assure that the other people will not have the same problem.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/4#issuecomment-18180077
.
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The problem is that it can depend from a person to another. For example the in my case the bmp file paths are realative to proect path. In your case it's relative to main.cpp.
from captainbumbu.
The idea is that you have a .cbp file which is a Code::Blocks project file. So it logically means that it is intended to be built from that IDE. But the fun part is that you can keep your structure but to change project properties (where to build exe, or what's working directory for executable). In such a way you'll have a win-win situation.
And a note in readme about working build options is always a good idea. You spent a lot of time on your project and you know it better than anyone else. Save some time of new-comers.
from captainbumbu.
I have just added Additional Notes in README file.
2013/5/21 bumbu [email protected]
The idea is that you have a .cbp file which is a Code::Blocks project
file. So it logically means that it is intended to be built from that IDE.
But the fun part is that you can keep your structure but to change project
properties (where to build exe, or what's working directory for
executable). In such a way you'll have a win-win situation.And a note in readme about working build options is always a good idea.
You spent a lot of time on your project and you know it better than anyone
else. Save some time of new-comers.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/4#issuecomment-18180694
.
from captainbumbu.
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