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ronso0 avatar ronso0 commented on June 27, 2024 1

There are explicit hotcue_N_setcue controls for this purpose.

With the GUI this is indeed not possible right away.
You'd need to deactivate the loop, set the cue and reactivate the loop. Admittedly, in live situations this may be tricky with short loops.

Though, we may prohibit setting redundant hotcues at loop in.

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Swiftb0y avatar Swiftb0y commented on June 27, 2024

Though, we may prohibit setting redundant hotcues at loop in.

I think that will cause opposition. People already use that strategy as a workaround for the fact that you can't jump to loopcues when you haven't passed the loop yet.

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ronso0 avatar ronso0 commented on June 27, 2024

Such a hotcue is set by seeking to the loop cue, deactivating the loop, triggering hotcue_X_activate.
That work(around) flow is not affected. See #12623

Clarification: don't (remotely) set a another identical loop cue at loop start when triggering hotcue_X_activate from another position inside an active loop.
And currently such a loop cue would be 100% identical since it adopts the active loop which was saved already.

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ronso0 avatar ronso0 commented on June 27, 2024

Fixed by #12623

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