Comments (4)
There are explicit hotcue_N_setcue
controls for this purpose.
With the GUI this is indeed not possible right away.
You'd need to deactivate the loop, set the cue and reactivate the loop. Admittedly, in live situations this may be tricky with short loops.
Though, we may prohibit setting redundant hotcues at loop in.
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Though, we may prohibit setting redundant hotcues at loop in.
I think that will cause opposition. People already use that strategy as a workaround for the fact that you can't jump to loopcues when you haven't passed the loop yet.
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Such a hotcue is set by seeking to the loop cue, deactivating the loop, triggering hotcue_X_activate
.
That work(around) flow is not affected. See #12623
Clarification: don't (remotely) set a another identical loop cue at loop start when triggering hotcue_X_activate
from another position inside an active loop.
And currently such a loop cue would be 100% identical since it adopts the active loop which was saved already.
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Fixed by #12623
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Related Issues (20)
- Beatgrid doesn't register for whole track HOT 1
- Waveform background; flashes with other buffer content on Library resize
- Build error with TagLib 2.0 HOT 10
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- Relink music Directory from Linux to Windows fails HOT 6
- Same title appears for different song HOT 3
- Windows crash on old versions of JACK HOT 1
- Rename colours?
- Feature: make controller mapping rows more accessible HOT 1
- Feature: add default colors for cue points 1-8 (make this the default behaviour) HOT 9
- Feature: allow to play warning sound on headphones before a song ends HOT 12
- Configuring default settings for effects HOT 2
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- Add spell checker to CI/CD pipeline HOT 3
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- Crash on skin with missing template file HOT 4
- add Effect Chain preset menu button to Deere and Tango
- Ability to set and activate a beatloop from the end marker HOT 8
- BPM mutliplier should be using the current deck BPM rather than the file BPM HOT 10
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