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Holzhaus avatar Holzhaus commented on June 27, 2024

Save a loop cue (a saved loop) and enable it. A loop cue can be saved by tapping an unassigned hotcue button while a loop is already active. Next time you load the track you can recall the loop by tapping the hotcue button.

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ronso0 avatar ronso0 commented on June 27, 2024

FWIW here's the control / behaviour documentation
https://manual.mixxx.org/2.4/en/chapters/appendix/mixxx_controls.html#control-[ChannelN]-hotcue_X_activate

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Holzhaus avatar Holzhaus commented on June 27, 2024

By they I guess the manual could deserve some work regarding documenting how to do this in the GUI.

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ronso0 avatar ronso0 commented on June 27, 2024

Yep, probably here https://manual.mixxx.org/2.4/en/chapters/user_interface#hotcue-controls, and link to that from both the Looping interface and the controls page.

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spotlesscoder avatar spotlesscoder commented on June 27, 2024

I still could not figure out to achieve what I want to do

I enabled a loop, then set a cue point. The cue point button now has the circle on it.
I go back to the start of the song and let it play until the cue point is reached again

But at the position of the cue point, the looping does not start - the song just keeps on playing

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