Comments (9)
I really like the pencil style. Don't make it too colorful.
from android-anuto.
That's why I said :
I would like to have the option to have colored towers, missiles, enemies, walls and paths.
I knew that there must be people who like the current design.
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I think a nice way to colour code turrets and indicate their enhancement level would be to have them start off as white and fade the colour in the higher the level of the turret is. So a lvl 1 turret would be white, lvl 2 would only be very slightly coloured, level 3 slightly more and so on until lvl 9 which would be a very saturated colour. Of course that would make it pretty hard to see if a tower is level 4 or 5 (for example)
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I would like to see the upgrade level by colour. You can preserve the pencil style by doing sloppy hatching. See Crayon Physics Deluxe.
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How about coding the tower icons to show enhancement level. . .a simple, clear visual flag, such as adding a little circle or dot in the upper left corner for level 1, upper right for level 2, etc... Are there more than 4 enhancements for any tower?
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How about coding the tower icons to show enhancement level. . .a simple, clear visual flag, such as adding a little circle or dot in the upper left corner for level 1, upper right for level 2, etc...
Depending on the screen size it might be too hard to recognise.
Are there more than 4 enhancements for any tower?
Yes, some towers have 4 others have 9.
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Up to 4 enhancements would be easy to flag clearly with simple visual cues but 9 likely would be tough without a very clever code, even on my 8" screen. Rather than a flag I guess a number would be required for that many. Still, some quick-and-easy-to-recognize indication of a tower's enhancement level would be helpful in quickly deciding what and where to reinforce during a fight. --lightonflux : are you also talking about tower enhancements, or upgrades ? Flagging tower enhancements by colors could look cool -- the 8 colors would have to be clearly distinguishable.
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How about a colorizing template so non-purists can tinker with non-strategy concerns?
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Closing since there is a colored theme.
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Related Issues (20)
- Flyers no longer immune to Glue Weapons HOT 2
- [Permission] Add comments to strings.xml files HOT 1
- [Permission] [Knowledge] Add new maps HOT 3
- Increasing Scroe after Game Over! HOT 2
- Crash when loading, other tines
- Incresing crashes as levels progress HOT 1
- Export saves ? HOT 1
- Screenshots for F-Droid
- misspelling in app/src/main/res/values/strings.xml
- Display issues (occlusions) on the enemy status page HOT 1
- Towers do not always aim at correct target. HOT 2
- Crashing HOT 3
- Attempt to read from field 'android.graphics.Paint ch.logixisland.anuto.entity.effect.TeleportEffect$StaticData.mPaint' on a null object reference HOT 2
- Can't move the weapons HOT 1
- Anuto in a blockchain? HOT 1
- This is my favorite game. Excellent. HOT 1
- Add monochrome app icon for Android 13 HOT 1
- Credits & Language Select HOT 1
- What does the pink circle mean? HOT 2
- Not full screen
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