Comments (2)
All .ply
files I have worked with have had unique natural orientations that are all close to being upside-down. That's why I added the cameraUp
parameter to the Viewer
constructor, so that the camera's orientation adjusts to the scene's orientation. Super splat seems automatically flip a splat scene upside-down when you load it from a .ply
file but maybe it doesn't export it that way? I will look into that a bit more.
In the meantime, you can adjust the camera's up vector using the left or right arrow keys. You can also press P
to view a debug object that shows the orientation of the camera's orbital plane. That may help you find the camera up vector that works for your scene. For the scene you're testing with, [0.01525, -0.17658, 0.98417]
seems to work well for the camera up vector.
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@mkkellogg Your vector suggestion for the camera up setting is perfect, thank you!
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Related Issues (20)
- Clipping Planes with Gaussian Splats HOT 4
- How to add Raycaster support for THREE.js objects? HOT 6
- Model rendering does not work in browsers on iOS versions below 16.4 HOT 9
- Adding 3DGS model(s) on demand HOT 6
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- Certain 3DGS models cause crashes on iOS browsers HOT 4
- my splat is rotating in vertical plane of my screen HOT 8
- NextJS Issue HOT 2
- Object Detection HOT 1
- The CPU memory usage reaches approximately 800MB after running a 320MB PLY file. HOT 6
- pick up intersection points using ray HOT 3
- Load a splat model stored on remote server? HOT 11
- RemoveSplatScene is never done if there is only one scene. HOT 5
- Are there currently any APIs provided to obtain this signal when artifacts disappear? HOT 1
- how to roam around in a room unable to zoom upto the mark HOT 2
- Problem with semi-transparent mesh geometry HOT 2
- Load splats with opacity:0 HOT 3
- Error compressing point cloud with harmonics value of 3 HOT 5
- select and move splat scene HOT 4
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