Comments (5)
Please note that this problem seems to be related to this issue
from gaussiansplats3d.
Thanks for pointing this out, I was unaware of this issue for webview. FWIW, I have been able to get it working in Chrome on several Android devices, so I'm not quite sure what issue you're experiencing there. However it looks like I will need to support a different mode for communicating with web workers to enable webview usage.
from gaussiansplats3d.
Chrome Android somehow worked for me so it looks closer to what MDN said. The webview issue remains, though.
from gaussiansplats3d.
If you're still interested, I just added a new release that allows you to disable the usage of SharedArrayBuffer
: v0.1.9.
from gaussiansplats3d.
Glad to know that. I tested it out, and it worked well. Thank you!
I guess this issue can be closed?
from gaussiansplats3d.
Related Issues (20)
- Render SplatScenes separate HOT 2
- Spherical harmonics get corrupted farther from the origin HOT 6
- Loading Issues with Cached Splats? HOT 3
- Clipping Planes with Gaussian Splats HOT 4
- How to add Raycaster support for THREE.js objects? HOT 6
- Model rendering does not work in browsers on iOS versions below 16.4 HOT 9
- Adding 3DGS model(s) on demand HOT 6
- Camera positions HOT 4
- Certain 3DGS models cause crashes on iOS browsers HOT 4
- my splat is rotating in vertical plane of my screen HOT 8
- NextJS Issue HOT 2
- Object Detection HOT 1
- The CPU memory usage reaches approximately 800MB after running a 320MB PLY file. HOT 6
- pick up intersection points using ray HOT 3
- Load a splat model stored on remote server? HOT 11
- RemoveSplatScene is never done if there is only one scene. HOT 5
- Are there currently any APIs provided to obtain this signal when artifacts disappear? HOT 1
- how to roam around in a room unable to zoom upto the mark HOT 2
- Problem with semi-transparent mesh geometry HOT 2
- Load splats with opacity:0 HOT 3
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from gaussiansplats3d.