Comments (4)
Are you doing your own development with the code? I haven't tried bun
before, but I did add a mode that will re-build when source files change that might work with bun
:
npm run watch
This won't be as fast as a hot reload, but maybe it will work for your purposes?
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Going to close this for now, let me know if you have any additional questions.
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Hi @mkkellogg , are you still using npm run watch
or are you using anything a bit faster? I was wondering if there was any way to use it by simply importing the source js files without having to build it after each change,
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Currently I am still using npm run watch
. There might be faster ways to do live reloads or rebuilds, I just haven't had time to test any.
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Related Issues (20)
- How to turn the built-in viewer off? HOT 1
- CDN for GaussianSplats3D HOT 4
- How to change "controller" to first-person perspective HOT 2
- Issue using the import npm package HOT 5
- Render SplatScenes separate HOT 2
- Spherical harmonics get corrupted farther from the origin HOT 6
- Loading Issues with Cached Splats? HOT 3
- Clipping Planes with Gaussian Splats HOT 4
- How to add Raycaster support for THREE.js objects? HOT 6
- Model rendering does not work in browsers on iOS versions below 16.4 HOT 9
- Adding 3DGS model(s) on demand HOT 6
- Camera positions HOT 4
- Certain 3DGS models cause crashes on iOS browsers HOT 4
- my splat is rotating in vertical plane of my screen HOT 8
- NextJS Issue HOT 2
- Object Detection HOT 1
- The CPU memory usage reaches approximately 800MB after running a 320MB PLY file. HOT 6
- pick up intersection points using ray HOT 3
- Load a splat model stored on remote server? HOT 11
- RemoveSplatScene is never done if there is only one scene. HOT 5
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