Comments (4)
I did initially use an SVG blur, but it was incredibly slow - on a full size image, I was getting under 15fps. Quasi blur is the best you'll get for realtime unless I move to WebGL ala Kepstin's hues
from 0x40-web.
Ah, that's a shame :\
from 0x40-web.
Actually, how hard would it be to just transplant Kepstin's code?
from 0x40-web.
Annoyingly. Requires an entire rewrite of the rendering pipeline.
from 0x40-web.
Related Issues (20)
- Whiteout effect while inverted has glitchy bright frame during fade HOT 2
- Animation sometimes isn't correct when using an animaition with beatsPerAnim and a song without charsPerBeat HOT 1
- Is this a stream audio play? HOT 1
- volume parameter doesn't works on defaults object HOT 1
- Volume cuts out per-song after a while HOT 2
- Error: Audio Worker cannot be started - correct path set in defaults? HOT 4
- "mute" works incorrectly HOT 5
- Running and respacks HOT 14
- cdn.0x40.ga is down HOT 2
- Large repack does not load on Firefox/IE HOT 3
- First song can't be from querried packs. HOT 5
- 0x40 Christmas edition is insufficiently comfy HOT 8
- xmas.moe is missing an https redirect HOT 5
- Fullscreen option? HOT 7
- please fix this please HOT 3
- Add support for the Opus codec? HOT 4
- Are the VFX generated only from the respacks? HOT 6
- UI/UX - Toggle window and select the right tab when clicking UI icons
- Local python hosting of hues has HTTP 204 no content for respacks HOT 7
- Remote respacks not loading HOT 1
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from 0x40-web.