Comments (8)
As I've now found my touch input controls @tomspilman it would be a fairly easy job to port this in to the Platformer project.
Currently it's controlled by either keys or accelerometer + tap to jump. Gamepad is still there from it's XBOX days.
I'll add it to the todo list
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As discussed earlier, it would be nice to have a generic input control system (probably as a NuGet) that we could use for all the samples.
Also on the todo list :D. The spacewar sample is the furthest along with that, so that will likely be the beginning.
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it would be nice to have a generic input control system
The samples need to remain focused on MonoGame and being self contained. We really shouldn't have another helper library it depends on. Build the functionality into the sample.
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OK, fair enough. Although planning for the same code "hopefully2 to be used for at least all the samples I do.
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I think we can assume the code will be shared among all the samples and hopefully pretty minimal focusing just on what the samples we have need.
I just cannot stand samples that are over engineered. Samples should be very simple to modify and experiment with.
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Have started on this in https://github.com/danzel/MonoGame.Samples/tree/virtual-gamepad
Should finish it off later this weekend hopefully.
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So is this considered done then?
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I'd say so
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Related Issues (20)
- Improve documentation for building samples on major desktop platforms HOT 1
- Mac Sample build configuration issues HOT 2
- Mac Platformer2D GLError: InvalidFramebufferOperationExt HOT 1
- Microsoft.Xna.Framework.Graphics Missing HOT 2
- Loading Song on MS Windows HOT 1
- Platformer2D - MSBuildExtensionsPath not set?!
- .NET Core/Standard HOT 3
- Platformer2D builds on Windows 10 but not on macOS 10.15.1 HOT 1
- Updating MonoGame.Samples for 3.8 HOT 6
- What's the license for this project? HOT 1
- .NET 5.0 compatibility HOT 2
- Missing README.md for NeonShooter HOT 1
- cant update to mg 3.81 HOT 2
- should update to net 6 libs , for 3.81 since netstandard 2.0 isnt supported for MG game code, people might be confused. HOT 6
- NeonShooter Sample doesn't build with clean install of MonoGame 3.8.1 HOT 2
- Platformer2D sample is not building due to missing font file HOT 1
- Feature Request: Add automated building to validate the samples.
- ShipGame: Only UI shows in game view on DX HOT 1
- ShipGame: Ships do not show on ship selection screen on DX HOT 1
- ShipGame: Title screen does not animate on DX, but does on GL HOT 1
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