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Emerix avatar Emerix commented on July 18, 2024

Apparently I'm an idiot. I blame the lack of caffeine

The application you build HAS to use the same toolchain you used to compile boost.
The build-android.sh seems to default to the 4.6 toolchain while Nvidia Nsight Tegra Visual Studio Edition defaults to 4.7.2

Would be lovely if we could pick the toolchain with a parameter for the boost compilation

from boost-for-android.

moritz-wundke avatar moritz-wundke commented on July 18, 2024

Thats a good idea, how would you like to pick the tool chain? with just a
configuration value or an argument?

On Thu, Mar 28, 2013 at 1:43 PM, Emerix [email protected] wrote:

Apparently I'm an idiot. I blame the lack of caffeine

The application you build HAS to use the same toolchain you used to
compile boost.
The build-android.sh seems to default to the 4.6 toolchain while Nvidia
Nsight Tegra Visual Studio Edition defaults to 4.7.2

Would be lovely if we could pick the toolchain with a parameter for the
boost compilation


Reply to this email directly or view it on GitHubhttps://github.com//issues/24#issuecomment-15586389
.

Moritz Wundke
www.MysticTreeGames.com
www.DarkCultureGames.com http://www.darkculturegames.com/

from boost-for-android.

Emerix avatar Emerix commented on July 18, 2024

I'd suggest leaving it as is for default and if you want another maybe adding -toolchain46 (or the others) as a parameter for calling build-android.sh

from boost-for-android.

moritz-wundke avatar moritz-wundke commented on July 18, 2024

Yep that seams to be the best option.

On Sat, Mar 30, 2013 at 4:32 PM, Emerix [email protected] wrote:

I'd suggest leaving it as is for default and if you want another maybe
adding -toolchain46 (or the others) as a parameter for calling
build-android.sh


Reply to this email directly or view it on GitHubhttps://github.com//issues/24#issuecomment-15676365
.

Moritz Wundke
www.MysticTreeGames.com
www.DarkCultureGames.com http://www.darkculturegames.com/

from boost-for-android.

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