Comments (1)
There is not really any difference to any other normal Rust project. You could use cargo vendor, and copy the sources to the offline machine and compile there. Alternatively, you could also (cross-) compile cbindgen for your target machine and copy the binary. Compiling for a different machine can be difficult, since your local machine might e.g. have a newer glibc than the target machine, which could lead to issues when executing the binary on the target machine. If your target system runs Linux, then compiling for -musl
usually avoids such problems.
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Related Issues (20)
- cbindgen ignores version/don't parse depedency flag when selecting crates to expand which can make it unusable in certain situations HOT 9
- with_language option in builder is not working as expected
- Cargo expand fails on windows within deeply nested folders HOT 1
- Proposal: Use `rustdoc` JSON instead of parsing with `syn` HOT 1
- Allow access to bindings symbols names
- Config (still) has private fields in `0.26` HOT 6
- Not scan file content import by micro include! ?
- 'FfiPoll_u32_Tag' is going to be declared twice HOT 1
- Failure to instantiate monomorphs for generic struct prevents generation of other bindings
- error[E0107]: struct takes 3 generic arguments but 2 generic arguments were supplied
- `parse.expand` should use nightly compiler when available like upstream `cargo-expand` HOT 1
- Generate a unified header file that can be used in both C and C++ HOT 1
- conflicting implementations of trait `std::default::Default` for type `config::Config` HOT 2
- Decoupling this project from Cargo HOT 4
- cbindgen can not find struct from pre-release crates HOT 1
- Support 'pub const BAR: &CStr = c"hello world";' HOT 5
- How to install it or to compile it for win32? HOT 1
- Opaque type for Mutex HOT 3
- Types not exported when using build script but CLI works HOT 2
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