Comments (2)
Similar to the webgl_worker_offscreencanvas example, you have to call WebGLRenderer.setSize()
in worker.ts
like so:
renderer.setSize(event.data.width, event.data.height, false);
Watch for the third parameter. It prevents that the style
property is updated which is mandatory when using OffscreenCanvas
(because it has no style
property).
from three.js.
Please use the forum for more guidance.
from three.js.
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