Comments (2)
Most is implemented in 1126af7, still a TODO left:
Reference to issue #5 was a mistake.
from lightblocks.
So far it looks like it does not work on Android 9, despite I had tested it successfully last year (and so did the original code author).
It is still an issue on the AOSP issue tracker, so probably very few controllers will vibrate.
Need to decide if the feature should be hidden on Android and iOS, or if we should just use device vibration if controller does not support vibration and "only on gamepad" option is not set.
from lightblocks.
Related Issues (20)
- About classic mode's wall kick HOT 1
- Suggestion: increase the timeout for the turns of TB battle HOT 4
- Android version gesture navigation landscape issue HOT 10
- fingerprint scanner detected as controller on Google Pixel 4a 5G HOT 5
- Publish to F-Droid? HOT 4
- T-Spin Support if Possible HOT 3
- [BETA Multiplayer] Focus on our device-game move, do not sync our moves from server HOT 3
- Increase responsive area of virtual D pad HOT 3
- Add different controls for game vs menu and also allow duplicate button mapping. HOT 2
- Unable to change keybindings for bluetooth keyboard HOT 7
- Hard drop button won't work when playing app version on chromebook(all platform maybe) with keyboard HOT 9
- Some server multiplayer mode issue HOT 4
- A weird thing on web version HOT 4
- Remove black bars for devices with cutouts
- Two SRS I piece wall kicks are incorrect HOT 1
- Connection problem on MacOS HOT 4
- No modern type in marathon mode HOT 1
- I piece instantly locked after it just spawned
- High-speed friendly input system needed (level 19+)
- Can we have the option to start from level 18?
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from lightblocks.